Samstag, 5. April 2014

The Start

The Start

It started all in Spring 2013, I began to learn coding. I choosed Java as the programming language, because Minecraft is also coded in Java and it runs in Windows, Mac and Linux. I bagan to watch the Basic Java Tutorials from Brotcrunsher on YouTube. I coded litlle Console programs and i think Brotcrunsher is really the best german Java Tutorial guy. So I programed a calculator or a program, which only put out primnumbers. These were 96 Tutorials. Since Tutorial 60 he explained me how to code a Graphical User Interface with Buttons, Labels and Textboxes in Swing. I found it amazing. After that I watched the game development Tutorila series from him. I programed my first little games. My first game was SilvesterBoom, which I programed at Silvester, but I finished it a few days after Silvester in 2014. Then came a little Physik program and then the game Project Arrow. I finished this game in March, but I programed 1 months in it. A few Werks later I programed Tytofly (Time to Fly). Enspired by Race the sun and an Android 4 background image. At a weekend in May I had my first Ludum Dare, a 48h game contest. The Motto was Beneath the Surface, but I programed a little Racing game. I got a place around 1200 of 1500. This was OK for me, because I didn't had much experience with game development. After the contest I started to learn LWJGL, the Lightweight Java Game Library. I founded only English Tutorials, but I learnde from them. I scaned in a few models from Sketchup with the .obj files and I programed a 2.5 D game called Matchmo. My first 3D Game, this was really cool. But it only runs on a Computer, not on an Smartphone, and OpenGL is really complex and complicated. So I learned LibGdx in July 2014. It runs on Computers and Smartphones (Windows, Linux, Mac, Android, IOS, Browser(GWT) and Blackberry). It use OpenGl and you have to code the program only once for all platformes and its really easy to understand. So I ported Projects Arrow for LibGdx. At the Moment I modifie it to a real game.